Spell
NormalWhite Elephant's Gift
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1482
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
White Elephant's Gift — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 46 · Deck: 49 · Meta: provisional
- Primary role: Extender · Secondary: Utility, Combo enabler
Why it scores here
White Elephant's Gift is a pure consistency/draw engine: it converts one face-up non-Effect (vanilla) monster you control into two draws, which is a card-neutral trade that digs deeper into decks that win by assembling pieces. Its value is entirely contextual — it is a 3-of in 347 of 400 sampled decks (avg 2.77 copies) and shows up almost exclusively alongside Exodia pieces and other draw spells, so it is a role-player, not a standalone power card. It offers no ATK/DEF, no disruption, and no material utility of its own; the score is driven by how reliably those draw-centric decks can feed it a vanilla body and convert the extra cards, not by any raw stats. Because the card is dead without a non-Effect monster on board, its ceiling is capped well below generic staples.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | A Normal Spell legal at 3 copies with no archetype lock, but it is unsearchable and requires a face-up non-Effect Monster already on field, making it a live draw only in vanilla-body shells (verified). |
| Combo & Conversion | 47 | Text-only: it adds two draws toward assembling a combo but does nothing on its own and needs an existing body, so from a realistic start it is a consistency step rather than a one-card board (inferred). |
| Resource Economy | 45 | Spending this card plus the monster to draw 2 is card-neutral (net zero) and loses a field body, so it filters rather than generates advantage (inferred). |
| Effect & Interaction | 5 | The card text provides no removal, negation, or any opponent-facing interaction (verified). |
| Material Utility | 5 | As a Spell Card it has no body and cannot be used as material; it only consumes a body from the field (verified). |
| Resilience & Flexibility | 40 | It is dead whenever no non-Effect Monster is face-up and offers no recovery or multi-zone use beyond a single dig (inferred). |
| Deck-Building Efficiency | 55 | It is a low-slot Normal Spell with no restriction or lock, but it demands main-deck vanilla bodies, keeping it a clean but conditional 3-of (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: Conditional body requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns an otherwise expendable vanilla body into two draws, improving consistency
- No archetype lock and legal at 3 copies — splashable in any deck that runs non-Effect Monsters
- Strong observed fit with draw-into-win decks (28.2% Exodia, 23% Greed in the sample)
Weaknesses
- Provides zero interaction, removal, or negation
- Dead card without a face-up non-Effect Monster on board
- Card-neutral filter, not real card advantage — loses a field body
- Unsearchable and not reusable once resolved
Counters / choke points
- Removing or negating the non-Effect Monster before resolution leaves it dead
- Hand traps and negations on draw effects
- Artifact/setup disruption that denies vanilla bodies
Best use
Consistency draw engine that converts a vanilla body into deeper digs. Decks: Exodia, Draw-engine / consistency shells, Flamvell, Black Luster Soldier, Blue-Eyes. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: 'Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.'; Type: Normal Spell Card with no archetype field.; Legal at 3 copies (legal copies.duellink = 3) across TCG/OCG/MasterDuel/DuelLinks.
- Observed: Ran in 400 of 400 sampled decks, all in the main deck, avg 2.77 copies (347 decks run 3).; Appears across 65 distinct archetypes, led by Exodia (28.2%) and Greed (23%).; 87% of sampled decks are gameplay type 4; top co-deck partners are Exodia limbs and draw spells.
- Inferred: Requires an existing face-up non-Effect (vanilla) monster, so it is dead without one.; Net card economy is neutral: this card plus the sent monster trade for two draws.; Its role is digging toward combo/Exodia assembly rather than producing board presence.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no end-board power index or starter-count data to corroborate combo centrality






