White Elephant's Gift
Spell Normal

White Elephant's Gift

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Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Jul 1, 2026
47± 6/ 100
Power Score
Intrinsic 46
Deck 49

White Elephant's Gift — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 46 · Deck: 49 · Meta: provisional
  • Primary role: Extender · Secondary: Utility, Combo enabler

Why it scores here

White Elephant's Gift is a pure consistency/draw engine: it converts one face-up non-Effect (vanilla) monster you control into two draws, which is a card-neutral trade that digs deeper into decks that win by assembling pieces. Its value is entirely contextual — it is a 3-of in 347 of 400 sampled decks (avg 2.77 copies) and shows up almost exclusively alongside Exodia pieces and other draw spells, so it is a role-player, not a standalone power card. It offers no ATK/DEF, no disruption, and no material utility of its own; the score is driven by how reliably those draw-centric decks can feed it a vanilla body and convert the extra cards, not by any raw stats. Because the card is dead without a non-Effect monster on board, its ceiling is capped well below generic staples.

Axis scores

Axis Score Evidence
Accessibility 50 A Normal Spell legal at 3 copies with no archetype lock, but it is unsearchable and requires a face-up non-Effect Monster already on field, making it a live draw only in vanilla-body shells (verified).
Combo & Conversion 47 Text-only: it adds two draws toward assembling a combo but does nothing on its own and needs an existing body, so from a realistic start it is a consistency step rather than a one-card board (inferred).
Resource Economy 45 Spending this card plus the monster to draw 2 is card-neutral (net zero) and loses a field body, so it filters rather than generates advantage (inferred).
Effect & Interaction 5 The card text provides no removal, negation, or any opponent-facing interaction (verified).
Material Utility 5 As a Spell Card it has no body and cannot be used as material; it only consumes a body from the field (verified).
Resilience & Flexibility 40 It is dead whenever no non-Effect Monster is face-up and offers no recovery or multi-zone use beyond a single dig (inferred).
Deck-Building Efficiency 55 It is a low-slot Normal Spell with no restriction or lock, but it demands main-deck vanilla bodies, keeping it a clean but conditional 3-of (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: Conditional body requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns an otherwise expendable vanilla body into two draws, improving consistency
  • No archetype lock and legal at 3 copies — splashable in any deck that runs non-Effect Monsters
  • Strong observed fit with draw-into-win decks (28.2% Exodia, 23% Greed in the sample)

Weaknesses

  • Provides zero interaction, removal, or negation
  • Dead card without a face-up non-Effect Monster on board
  • Card-neutral filter, not real card advantage — loses a field body
  • Unsearchable and not reusable once resolved

Counters / choke points

  • Removing or negating the non-Effect Monster before resolution leaves it dead
  • Hand traps and negations on draw effects
  • Artifact/setup disruption that denies vanilla bodies

Best use

Consistency draw engine that converts a vanilla body into deeper digs. Decks: Exodia, Draw-engine / consistency shells, Flamvell, Black Luster Soldier, Blue-Eyes. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: 'Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.'; Type: Normal Spell Card with no archetype field.; Legal at 3 copies (legal copies.duellink = 3) across TCG/OCG/MasterDuel/DuelLinks.
  • Observed: Ran in 400 of 400 sampled decks, all in the main deck, avg 2.77 copies (347 decks run 3).; Appears across 65 distinct archetypes, led by Exodia (28.2%) and Greed (23%).; 87% of sampled decks are gameplay type 4; top co-deck partners are Exodia limbs and draw spells.
  • Inferred: Requires an existing face-up non-Effect (vanilla) monster, so it is dead without one.; Net card economy is neutral: this card plus the sent monster trade for two draws.; Its role is digging toward combo/Exodia assembly rather than producing board presence.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no end-board power index or starter-count data to corroborate combo centrality











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